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Ignored joint limits by MoveIt!

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Hello, I am using MoveIt! for a simulated UR10 in Gazebo. When I try to tell the MoveGroup to move the end effector to a position (x,y,z,w), MoveIt! ignores the joint limits which are set in the launch file (-pi/2, pi/2, etc.). This leads frequently to a collision between the shoulder_link and the ground plane. Does anybody know why MoveIt! ignores these limits? If so, how can I resolve this problem? I am using ROS Indigo and Gazebo 2. If you will need more information, please advise :) Thank you very much in advance! Kind regards, Hannes **Update1: I am referring to this xacro file, the ur10_joint_limited_robot.urdf.xacro...**

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