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computeCartesianPath fails

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Hi all, I use function `computeCartesianPath` and it fails because of collisions. I check points of this motion with small step with `scene->checkCollision` before `computeCartesianPath` and there are no collisions. I use function `scene->distanceToCollision` and there is distance 0.0005. Of course it is very small distance... but why `computeCartesianPath` can't plan? As I understand, default padding is 0? I use it for welding. And there is very small distance before details and wire.

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