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normal/ortogonal orientation to a surface

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Hello! (This can be a bit noob question, but im confused, so i ask) Lets say I have a surface, a wall, described by YZ points of the world coordinate frame. I want my robot EEF to go to a desired XYZ position, and ****its orientation can be anything**** that is normal/ortogonal to the aforementioned wall. Is it OK to describe this constraint by giving for the desired points the following orientation? wpoint.orientation.x = 0 wpoint.orientation.y = 0 wpoint.orientation.z = 0 wpoint.orientation.w = 1 I have a weird feeling, that this is not the right way to do it. This way i have the feeling that the ROLL rotation (e.g. around x axis) is limited, even though it could be anything between 0-2pi. I hope i wrote this clearly. **What is the right way to solve this?** Thanks in advance.

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