Hi all,
I was wondering if a function able to remove collision objects from world do exists...
because the
> `planning_scene_interface.removeCollisionObjects(object_ids)`
function requires at least 0.4/0.5 seconds delay to be effective on Rviz, but my target is to remove it istantaneously.
I know there was a similar issue with the placement of an object in the world, because also the function
> `addCollisionObjects`
requires that delay in order to be effective in Rviz. But this has been solved by using another function:
> `applyCollisionObject`
So if anyone has ever dealt with these things please try to help me. Thanks in advance.
ROS Kinetic, Ubuntu version 16.04
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