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moveit: cannot move interactive marker with IKfast

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Hello i´ve a problem with ikfast for moveit. i´ve gone trough all tutorials and KDL and Trac_ik are working fine in rviz. However when i´m using the 3DOF IKfast i cant set the goal position with the marker or interact in any way with the leg with Move Group Interface. The leg is a simple leg with 3 actors in a row. when i print `openrave-robot.py .dae --info links` i´ve got the following links base_link 0 thorax 1 base_link leg_center_l1 2 thorax coxa_l1 3 leg_center_l1 femur_l1 4 coxa_l1 tibia_l1 5 femur_l1 tibia_foot_l1 6 tibia_l1 the ik-fast was calclulated with python `openrave-config --python-dir`/openravepy/_openravepy_/ikfast.py --robot=.dae --iktype=translation3d --baselink=2 --eelink=6 --savefile=ik_leg1.cpp so it is the exact same problem as in this case https://www.youtube.com/watch?v=M1c8A-DfghA but using "position_only_ik: true" in kinematics.yaml doesnt solve the problem leg_1: kinematics_solver: group_kinematics/IKFastKinematicsPlugin kinematics_solver_attempts: 3 kinematics_solver_search_resolution: 0.005 kinematics_solver_timeout: 0.005 position_only_ik: true I assume that the IK cannot solve for the solution and somehow the srdf **may** be wrong. I´ve used many configurations in the srdf from assigning only joints and one eef. as putting putting everythin in a chain, put the rest in a subgroup

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